AI Insights · Timothy · January 2023
Top 5 Hybridcasual Games on Android in the US for Q4 2022
Discover how the top 5 hybridcasual games performed on the Android platform in the United States during Q4 2022, with insights on weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top five hybridcasual games on the Android platform in the United States showcased notable trends in weekly downloads, revenue, and active users. Here’s a detailed look at each app's performance based on data from Sensor Tower.
Triple Match 3D by Boombox Games LTD experienced a robust increase in weekly revenue, starting at around $338K at the end of September and peaking at $615K by the last week of December. Weekly downloads fluctuated, with a low of approximately 13K in mid-October and a high of 23K in the final week of December. Active users also saw a positive trend, growing from 20K to 45K over the quarter.
Survivor.io from Habby showed a mixed trend in weekly revenue, beginning at $379K in late September and reaching a peak of $545K in mid-December. Downloads saw a significant drop from 257K to a low of 78K in late November but recovered to 202K by the end of December. Active users varied, with a high of 876K in late October and a dip to 623K in early December, before climbing back to 772K by the end of the year.
Kingdom Guard: Tower Defense TD, published by Tap4fun (Hong Kong) Limited, exhibited a steady weekly revenue, with a notable decrease from $253K in late September to $141K by the end of November, followed by a rebound to $224K in mid-December. Downloads were relatively low, ranging from 8K at the start of the period to a low of 2K in late November, ending at around 3K. Active users declined from 17K in late September to 7K in late November, before rising slightly to 9K by the end of December.
Rush Royale: Tower Defense TD by MY.GAMES B.V. saw a varied revenue stream, starting at $132K in late September and achieving a peak of $220K by the end of December. Downloads showed a general upward trend, beginning at 15K and reaching a high of 26K in mid-December. Active users increased from 108K to 144K over the quarter.
Zen Match from Moon Active demonstrated relatively stable weekly revenue, starting at $159K in late September and ending at $144K in the last week of December. Downloads experienced a decline from 16K to a low of 5K in mid-December, with a slight recovery to 8K by the end of the year. Active users fluctuated, starting at 112K and ending at 92K, with a peak of 115K in late November.
For more detailed insights and data, visit Sensor Tower.